RACES

Contents

Races

In nearly every fantasy setting, various races coexist with one another. Each race is unique, offering a distinctive concept for your character.

Your race does not define who you are or dictate your character type. You can choose to be a Minotaur Wizard or an Elf Fighter.

There are two types of races: Common and Exotic.

Common races are well-known and typically found in many places.

Exotic races are rarer and more mysterious than common races. They are often found in specific regions or have unique origins.

However, this heavily depends on the setting of your game and your current location in the world.

Creature Type

Your race will also define your creature type. A Human is a Humanoid type, while a Golem is a Construct type.

Some effects can give you a creature type, making you have multiple creature types at once.

Racial Abilities

Each Race grants unique abilities which your character will start with. Choose your Race wisely, as you probably won’t be able to change it for the rest of the game.

Choosing your Races

Here's a list with the 32 Races you can choose from:

Common Races

  • Dwarf: Dwarves are sturdy and resilient creatures who can withstand almost any kind of harsh situation.
  • Elf: Elves are mysterious beings that hail from magical forests.
  • Feline Folk: Feline Folk are creatures that possess all the agility of a normal feline.
  • Gnome: Gnomes are small magical creatures that have two minds within their brain.
  • Goblin: They are small and sneaky, with darkvision they tend to favor night time and caverns.
  • Goliath: Goliaths are a large humanoid race that has adapted to live in the arctic. 
  • Half-Elf: Half-Elves are born when a human participates in a shamanic ritual with an elf.
  • Halfling: Halflings are known for their small size but big hearts (and hunger).
  • Half-Orc: Half-Orcs have the ferocity of the Orcs and the Humans ingenuity.
  • Hobgoblin: Hobgoblins may not be as stealthy as normal Goblins, but they have a tactical mind and nightvision.
  • Human: Humans adaptability allows them to learn many skills.
  • Kobold: Kobolds are small draconic creatures, they have dark vision and tend to work well in groups.
  • Lizard Folk: Lizardfolk are natural hunters. Their predatory instincts allow them to strike like ferocious beasts.
  • Orc: Orcs are strong, tough, and wild. They are known to be proud and ferocious warriors.
  • Tiefling: Tieflings are humanoid with fiendish blood, and suffer from the nefarious magic they were born with. 

Exotic Races

  • Bird Folk: Bird Folk are small, flying creatures who roam the skies freely.
  • Centaur: Centaurs are a proud race of half horse and half human creatures.
  • Dark Elf: Dark Elves are known for living in extremely harsh conditions.
  • Dhampir: Dhampirs are half Vampires, born when a Vampire has a child with a mortal creature.
  • Doppler: Dopplers are small gelatinous beings with a vague humanoid shape.
  • Frog Folk: Frog Folk are magical beasts blessed with fey magic.
  • Golem: Golems are not born; they are made. Usually, they are created to fulfill a objective. 
  • Half-Celestial:  Half-Celestials are born with divine magic and healing abilities that come from their celestial blood.
  • Half-Dragon: Half-Dragons are a hybrid species, a mixture of a dragon with a mortal being.
  • Half-Elemental: Half-Elemental are very rare, and their affinity for Elemental Magic makes them incredibly strong.
  • Half-Triton: Half-Tritons can breathe underwater, but lacks the telepathic magic to communicate underwater. 
  • Hollow Bug: A Hollow Bug consist of an empty exoskeleton, in which their spirits reside.
  • Minotaur: Minotaurs possess the strength and horns of a bull, while still retaining humanoid intellect.
  • Satyr: Satyrs are a mixture of humans and goats that live in the Fey Realms.
  • Sentient Undead: A Sentient Skeleton can be form by many ways, they have a mind but slowly loses it.
  • Snake Folk: Snake folks have ability to use dangerous magic to manipulate and poison others.
  • Triton: Tritons have telepathy magic to communicate while underwater, and can manipulate water with magic.

Common Races

Dwarf

Dwarves are sturdy and resilient creatures who can withstand almost any kind of harsh situation. They are renowned for their prowess as warriors and miners.

However, they are also known for their short stature and temper.

Dwarf Traits

Lifespan

A Dwarf lives about 170 to 200 years, reaching adulthood within 30 years.

 
Creature Size & Type

You are considered a Medium Humanoid.

Dwarf Abilities

Dwarf’s Resilience
Your Max HP increases by a number equal to 4 times your Tier and your Max Posture also increases by a number equal to 2 times your Tier.
 
Dwarf’s Stoutness

When you fail an Athletics or Endurance Check and Save, you can add a bonus equal to your Tier to the result, potentially turning it into a success.

In addition, the Athletics skill is also considered Essential skill for you, just like the Endurance or Reflex skill.
 
If you had any skill points invested in that skill, they are immediately reallocated.

Elf

Elves are mysterious beings that hail from magical forests. They have an absurdly long lifespan, and their innate magical powers make them incredibly powerful.

Elves give birth through shamanic rituals between two elves. During the ritual, they spill a drop of blood on fertile ground, and after a couple of decades, a mystical plant grows from the ground. The plant eventually transforms into an elf child, who must learn how to hunt and survive on its own.

Elf Traits

Lifespan

An Elf lives about 900 to 1.000 years, reaching adulthood within 60 years.

Creature Size & Type

You are considered a Medium Fey and Humanoid.

Elf Abilities

Fey Heritage

You naturally know Sylvan, which doesn’t count against the total number of languages you know.

 

In addition, when you fail a Perception or Insight Check and Save, you can add a bonus equal to your Tier to the result, potentially turning it into a success.

 

You also gain a bonus equal to your Tier to your Passive Perception and Passive Insight.
 

Elf Magic

You learn all the spells on the Elf Spells Table below, which you use Nature as the Spell Skill.

Some Elf Spells require you to be on a minimum Tier to learn them. You cannot learn those Elf Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Elf Spells Table

Tier Requirement Elf Spells
1
Commune with Nature, Thorn Whip
2
Conjure Beast, Conjure Vines
4
Conjure Sentient Vine, Conjure Wild Fey
6
Control Beast, Fake Terrain

Feline Folk

Feline Folk are creatures that possess all the agility of a normal feline. They can climb, move, and run with great ease.

Many people confuse Feline Folks with lycanthropes. Although they share some bestial traits, a lycanthrope is a cursed beast that attacks everything in its way, while a Feline Folk is just a normal being with feline traits. This confusion often gives Feline Folks a bad reputation as they are constantly called werewolves or monsters.

Feline Folk Traits

Lifespan

A Feline Folk lives about 60 to 80 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Beast and Humanoid.

Feline Folk Abilities

Feline Agility
You can use the Climbing Speed as your Base speed. You also gain advantage on any Agility Checks and Saves, and both your Base and Dash Speeds are increased by 10 feet.
 
In addition, the Agility skill is also considered Essential skill for you, just like the Endurance or Reflex skill.
 
If you had any skill points invested in that skill, they are immediately reallocated.
 
Feline Impulse

You can make yourself be considered in fast terrain until the end of your turn as a Free Action.

You can only use this ability a number of times equal to your Tier per Long rest.

 

Gnome

Some say that Gnomes have two distinct personalities housed within their brains: one that is rigid and extremely logical, and another that is highly agitated and creative.

Although some Gnomes may appear ordinary on the outside, there is always an ongoing internal argument between these two parts of themselves. This constant conflict can be draining, but it also sparks new ideas and perspectives, making Gnomes much smarter than the average individual.

Gnome Traits

Lifespan

A Gnome lives about 300 to 400 years, reaching adulthood within 50 years.

Creature Size & Type

You are considered a Small Fey and Humanoid

Gnome Abilities

Double Mind

You have 2 minds, each with their own personality. You can roll Personalities and Flaws on your Background for each side of your mind.

 

When you fail a Memory or Tools Manipulation Check, you can add your Tier to the result, potentially turning it into a success.

 
Gnome Magic

You learn all the spells on the Gnome Spells Table below, which you use Tools Manipulation as the Spell Skill.

Some Gnome Spells require you to be on a minimum Tier to learn them. You cannot learn those Gnome Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Gnome Spells Table

Tier Requirement Gnome Spells
1
Magic Missile, Tinkering Magic
2
Grand Magic Missile, Invisibility
4
Dispell, Psychedelic Colors
6
Arcane Cannon, Counter Spell

Goblin

Goblins tend to only go out at night. They are small and sneaky, and they normally form small groups and do their best to survive in the wild.

Legend has it that goblins have lived in the forests for thousands of years. However, with the appearance of villages and cities, it has become common to see goblins living in those places, even if they are not welcome…

Goblin Traits

Lifespan

A Goblin lives about 60 to 70 years, reaching adulthood within 5 years.

Creature Size & Type

You are considered a Small Monstrosity and Humanoid.

Goblin Abilities

Dark Vision
You can see in the dark and you are not partially or completely blinded in dark places. While doing so, you cannot see any colors, except for black and white.
 
Sneaky Bastard
When you fail a Stealth or Sleight of Hand Check, you can add a bonus equal to your Tier to the result, potentially turning it into a success.
 
In addition, those skills are also considered Essential skills for you, just like the Endurance or Reflex skill.
 
If you had any skill points invested in those skills, they are immediately reallocated.

Goliath

Goliaths are a humanoid race that has adapted to live in the arctic. They have become much larger than a normal human in order to endure the cold, and they have also developed an incredible Strength.

Goliath Traits

Lifespan

A Goliath lives about 200 to 250 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Large Colossus and Humanoid.

Goliath Abilities

Adapted for Cold
You gain resistance to cold damage. In addition, extreme cold weather does not affect you.
 
Unmatched Strength
You gain a +2 bonus to your Strength stat, to a maximum bonus of +6.

 

 

 

Half-Elf

Half-Elves are born when a human participates in a shamanic ritual with an elf. However, they are considered to be in limbo. They are not magical enough to be fully part of the fey, and they are too different to fully assimilate into human society.

They are still born from plants like other elves, but they are born as babies and completely vulnerable. Their only chance of survival is if someone finds them in the wild and takes care of them.

Half-Elf Traits

Lifespan

A Half-Elf lives about 200 to 300 years, reaching adulthood within 60 years.

Creature Size & Type

You are considered a Medium Fey and Humanoid.

Half-Elf Abilities

Fey Heritage

You naturally know Sylvan, which doesn’t count against the total number of languages you know.

 

In addition, when you fail a Perception or Insight Check and Save, you can add a bonus equal to your Tier to the result, potentially turning it into a success.

 

You also gain a bonus equal to your Tier to your Passive Perception and Passive Insight.

 
Feat
You gain a unique ability. Choose one Feat from the Feat List for your character.

 

Halfling

Halflings are known for their small size but big hearts (and hunger). They are blessed with an unexplainable luck, which gives rise to a myth that they have lucky feet.

Most Halflings live in small and peaceful villages, but there are always a few Halflings who go out of their way to embark on epic adventures around the world.

Halfling Traits

Lifespan

A Halfling lives about 170 to 200 years, reaching adulthood within 30 years.

Creature Size & Type

You are considered a Small Humanoid.

Halfling Abilities

Lucky Foot
When you roll a 1 on the d20, you can reroll the result. You must use the second result and you cannot reroll it again.
 
Unbelievable Fortune
You gain a number of Luck Points equal to your Tier, which don’t count against the total number of Luck Points you already have.

Half-Orc

Half-Orcs are born when a human and an orc have a child together. However, Half-Orcs struggle to live between two completely different societies. They don’t have the physical resilience to stand out or compete in an orc society, and they are too different to be accepted in a human society.

For this reason, most of them end up being marginalized, choosing unconventional paths. It’s no wonder that most of them end up being adventurers.

Half-Orc Traits

Lifespan

A Half-Orc lives about 70 to 100 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Monstrosity and Humanoid.

Half-Orc Abilities

Orc Ferocity
Before you make an Attack, you can give yourself advantage on it, and if it hits, you can also add a bonus equal to your Tier to its damage roll. You can only use this ability once per Short or Long rest.
 
Feat
You gain a unique ability. Choose one Feat from the Feat List for your character.

Hobgoblin

Every once in a while, a Goblin with a slightly reddish color is born and ends up growing much larger than normal. These are Hobgoblins, a variation of the goblinoid race.

Hobgoblins may not be as stealthy as normal Goblins, but they are natural-born leaders and have a tactical mind, especially on the battlefield.

Hobgoblin Traits

Lifespan

A Hobgoblin lives about 70 to 100 years, reaching adulthood within 15 years.

Creature Size & Type

You are considered a Medium Monstrosity and Humanoid.

Hobgoblin Abilities

Dark Vision
You can see in the dark and you are not partially or completely blinded in dark places. While doing so, you cannot see any colors, except for black and white.
 
Natural Leader
You have a natural disposition to think like a leader, making you learn how to better coordinate a group on the battlefield.
 
As a Bonus Action, you can choose 1 friendly creature within 30 feet of you, besides yourself. That creature can take 1 Action during your turn, but it cannot cast any Normal Spells with that Action.
 
You can only use this ability a number of times equal to your Tier per Long rest.

 

Human

Humans are probably the most ubiquitous race in the world. Their adaptability allows them to learn many skills, and their widespread presence allows them to blend into any situation.

Human Traits

Lifespan

A Human lives about 70 to 100 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Humanoid.

Human Abilities

Skillful
You gain extra Skill Points equal to 2 times your Tier.
 
Feat
You gain a unique ability. Choose one Feat from the Feat List for your character.

 

Kobold

Kobolds are small creatures that have dragon ancestors dating back thousands of years. However, the draconic powers of their lineage were lost after multiple generations, leaving them completely vulnerable.

For this reason, they had to hide in caves to protect themselves and ended up developing other abilities to compensate for their lack of power, such as dark vision and a strong instinct towards working in groups.

Despite the absence of draconic powers in their blood, they are still proud of their heritage and consider themselves a powerful cousin of dragons.

Kobold Traits

Lifespan

A Kobold lives about 130 to 150 years, reaching adulthood within 10 years. However, most of them die much younger.

Creature Size & Type

You are considered a Small Draconic.

Kobold Abilities

Dark Vision
You can see in the dark and you are not partially or completely blinded in dark places. While doing so, you cannot see any colors, except for black and white.
 
Pack Player
Once per round, when a creature within 15 feet of you fails a Check, Save or an Attack, you can add your Tier to their result, potentially turning into a success instead.

 

Lizard Folk

Lizardfolk are natural hunters. Their predatory instincts allow them to strike and attack like ferocious beasts. They patiently wait for their prey, and when the prey gets distracted, they attack with their terribly huge bites.

Lizardfolk are also known for their bloodthirst, which gives them an intimidating reputation. Some say a drop of blood is enough to make a Lizardfolk go on a killing rampage. Of course, this is not entirely true… probably…

Lizard Folk Traits

Lifespan

A Lizardfolk lives about 70 to 100 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Beast and Humanoid.

Lizard Folk Abilities

Maw of Death
You can use your Bites as a unique weapon. The bites that you make have the following properties:
 

Bite

Skill Damage Roll Traits
Brawling
1d10 thrust
Aquatic, Bloody Bite, Feral Weapon
  • Aquatic: Being Underwater does not impose disadvantage on the Attacks made with your Bite.
  • Bloody Bite: On a hit, the target must then succeed on an Endurance Save against your Brawling skill, or start Bleeding (1d6). If the target was already Bleeding, you can deal extra bleed damage equal to your Tier instead.
  • Feral Weapon: You don’t use your hands to Attack with your Bite.
Blood Frenzy
Once per round, you can make 1 Bite Attack as a Free Action against a target that is Bleeding.
 
This Attack does not count as an Action for the purposes of other abilities that can only be used once per Action.
 
You can only use this ability a number of times equal to your Tier per Long rest.

Orc

Orcs are strong, tough, and wild. They are known to be proud and ferocious warriors, able to violently annihilate their enemies. For this very reason, many view them as mindless and dangerous monsters that cannot live in society.

However, this is simply not true, as there have been many orc civilizations before. Orcs are just as intelligent as any other race; they just get a little too excited while they are on the battlefield.

Orc Traits

Lifespan

An Orc lives about 70 to 100 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Monstrosity and Humanoid.

Orc Abilities

Orc Ferocity
Before you make an Attack, you can give yourself advantage on it, and if it hits, you can also add a bonus equal to your Tier to its damage roll. You can only use this ability once per Short or Long rest.
 
Orc’s Resilience
Your Max HP increases by a number equal to 5 times your Tier. In addition, you finish a Long rest, you regain HP equal to 5 times your Tier.

Tiefling

Tieflings suffer from the fiendish magic they were born with. Their devilish appearance and dangerous powers often lead to prejudice and discrimination against them. Tieflings are born with their unique traits due to either a curse or a genetic heritage, and it’s not their fault for being who they are.

However, their magic is often viewed as cursed, which can attract devils and demons to their presence.

Tiefling Traits

Lifespan

A Tiefling lives about 100 to 120 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Fiend and Humanoid.

Tiefling Abilities

Curse Resistance
You naturally know the Infernal Speech, which doesn’t count against the total number of languages you know.
 
When you fail a Save from the effects of a Curse, you can also add a bonus equal to your Tier to the result, potentially turning it into a success.
 
Tiefling Magic

You learn all the spells on the Tiefling Spells Table below, which you use Religion as the Spell Skill.

Some Tiefling Spells require you to be on a minimum Tier to learn them. You cannot learn those Tiefling Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Tiefling Spells Table

Tier Requirement Tiefling Spells
1
Fire Orb, Hex
2
Flamethrower, Infernal Cursing
4
Burning Strike, Fireball
6
Fire Barrier, Tongues

Exotic Races

Bird Folk

Bird Folk are small, flying creatures who roam the skies freely. They are a nomadic race, rarely staying in one place for long as they constantly migrate.

Despite their small size, Bird Folk are known for their ferocity as hunters, wielding sharp talons with which they can easily capture and kill small prey.”

Bird Folk Traits

Lifespan

A Bird Folk lives about 60 to 80 years, reaching adulthood within 15 years.

Creature Size & Type

You are considered a Small Beast and Humanoid.

Bird Folk Abilities

Bird Wings

By using your Concentration, you can use the Fly Speed as your Base Speed.

You cannot be wearing Medium or Heavy Armor nor wielding Medium or Great Shields in order to Fly in this way.

Keen Eyes

When you fail a Perception or Reflex Check and Save, you can add a bonus equal to your Tier to the result, potentially turning it into a success.

In addition, the Perception skill is also considered Essential skills for you, just like the Endurance or Reflex skill.

If you had any skill points invested in this skill, they are immediately reallocated.

Centaur

Centaurs are a proud race of half horse and half human creatures. They are known for being incredibly fast runners, but also very clunky due to their body structure.

On the battlefield, Centaurs use their hooves as powerful weapons, smashing the skulls of anyone that ends up Prone.

Centaur Traits

Lifespan

A Centaur lives about 70 to 100 years, reaching adulthood within 15 years.

Creature Size & Type

You are considered a Large Beast and Humanoid.

Centaur Abilities

Hooves Impact

You can use your Hooves as a unique weapon. Your Hooves have the following properties:

Hooves

Skill Damage Roll Traits
Brawling
1d10 strike
Knocker, Feral Weapon
  • Knocker: On a hit, the target must succeed on an Athletics Save against your Brawling, or become Knocked Prone. This Attack deals extra Posture damage equal to your Tier.
  • Feral Weapon: You don’t use your hands to Attack with your Hooves.
Quadruped

Both your Base and Dash Speeds are increased by 20 feet and you are always considered mounted for using mount weapons.

However, you’re always on harsh terrain when Climbing or Swimming, and both your Climbing and Swimming Speeds are reduced by 10 feet. You also don’t have any Boots Slot. 

Dark Elf

Dark Elves are known for living in extremely harsh conditions. Their ancestors were Elves, but they were corrupted by demons before birth, making their magic more sinister and corrupted, and transforming them into fiendish creatures.

Dark Elf Traits

Lifespan

A Dark Elf lives about 900 to 1.000 years, reaching adulthood within 60 years.

Creature Size & Type

You are considered a Medium Fiend and Humanoid.

Dark Elf Abilities

Dark Vision

You can see in the dark and you are not partially or completely blinded in dark places. While doing so, you cannot see any colors, except for black and white. 

 
Dark Elf Magic

You learn all the spells on the Dark Elf Spells Table below, which you use Religion as the Spell Skill.

Some Dark Elf Spells require you to be on a minimum Tier to learn them. You cannot learn those Dark Elf Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Dark Elf Spells Table

Tier Requirement Dark Elf Spells
1
Dark Orb, Shadow Hand
2
Dark Pulse, Darkness
4
Abyss Hand, Shadow Ball
6
Fake Self, Grand Illusion

Dhampir

Dhampirs are half Vampires, born when a Vampire has a child with a mortal creature.

Even though Dhampirs are not nearly as powerful as a true vampire, they are born without their sunlight weakness and can even end up living among other mortal creatures.

However, they still inherit some of the Blood Thirst and if it is left unchecked, they can become dangerous…

Dhampir Traits

Lifespan

A Dhampir lives about 1.000 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Humanoid and Undead.

Dhampir Abilities

Blood Thirst

If a creature within 30 feet of you takes blood damage, you can use your Reaction to gain HP equal to half the blood damage it took (rounded down).

You can only use this ability a number of times equal to your Tier per Long Rest.

Dhampir Magic

You learn all the spells on the Dhampir Spells Table below, which you use Endurance as the Spell Skill.

Some Dhampir Spells require you to be on a minimum Tier to learn them. You cannot learn those Dhampir Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Dhampir Spells Table

Tier Requirement Dhampir Spells
1
Blood Slash, Thaumaturgy
2
Blood Skull, Hypnotize
4
Blood Drain, Force Bleed
6
Blood Snake, Polymorph

Doppler

Dopplers are small gelatinous beings with a vague humanoid shape. They are known to have the ability to shapeshift, assuming the form of any creature they want. They can naturally copy their voice and mannerisms, making them masters of disguise.

For this reason, they are feared and hunted down for being considered too dangerous. The few Dopplers left normally hide for survival or end up working as spies because of their natural abilities.

Doppler Traits

Lifespan

A Doppler lives about 30 to 50 years and is born as an adult.

Creature Size & Type

You are considered a Small Ooze and Humanoid

Doppler Abilities

Copycat

When you fail a Deception or Performance Check, you can add a bonus equal to your Tier to the result, potentially turning it into a success.

In addition, this skills is also considered Essential skills for you, just like the Endurance or Reflex skill.

If you had any skill points invested in this skill, they are immediately reallocated.

You can also completely change your voice to mimic the sound of any creature that you have heard before, copying with any of its mannerism and speech patterns.

Shape Shift

You learn the Alter Body spell, which is considered a Doppler spell for you. The Deception skill is your Spell Skill for your Doppler spells.

You also don’t need to use your Concentration to maintain the Alter Body spell on yourself and you can also change your size to Medium or Large for the duration of the spell when you cast it on yourself.

You can cast Alter Body using Mana or for free. When you cast it for free, you must cast it on yourself.

You can only cast the Alter Body spell for free in this way a number of times equal to your Tier per Long rest.

Frog Folk

Frog Folk are magical beasts blessed with fey magic. They are known to live in dangerous swamps, which they survive in due to their amphibious traits and sharp instincts.

A single Frog Folk can lay thousands of eggs, which swarm the swamps with their tadpoles. However, the life of a tadpole is cruel and harsh. It is estimated that only five out of thousands of tadpoles end up surviving and reaching adulthood. This massacre greatly affects a Frog Folk for the rest of their life, and each of them has their unique way of dealing with this trauma.

Frog Folk Traits

Lifespan

A Frog Folk lives about 40 to 50 years, reaching adulthood within 2 years.

Creature Size & Type

You are considered a Small Beast and Humanoid.

Frog Folk Abilities

Amphibious

You can breathe underwater, and you can use the Swimming Speed as your Base Speed. In addition, you are also considered in fast terrain while underwater.

Frog’s Tongue

You can use your Tongue as a unique weapon. The Attacks with your Tongue have the following properties:

Tongue

Skill Damage Roll Traits
Brawling
1d4 strike
Aquatic, Feral Weapon, Long Reach, Quick, Poison Hit
  • Aquatic: Being Underwater does not impose disadvantage on the Attacks made with your Tongue.
  • Feral Weapon: You don’t use your hands to Attack with your Tongue.
  • Long Reach: The reach of this Attack is 10 feet.
  • Quick: You can Attack with your Tongue as a Bonus Action instead of an Action.
  • Poison Hit: On a hit, you deal extra poison damage equal to your Tier.

Golem

Golems are not born; they are made. Usually, they are created to fulfill an objective, which often involves protecting a treasure or a person.

However, there have been many instances where golems became conscious and started to develop a will of their own. These golems often venture around the world, looking for a place where they belong.

Golem Traits

Lifespan

A Golem lives about 1.000 years, and are born adults.

Creature Size & Type

You are considered a Medium Construct.

Golem Abilities

Golem Body

You don’t need to sleep, drink or eat. Instead of sleeping, you can remain motionless for 6 hours to properly rest.

 

You are resistant to Bleed, Brain and Poison damages.

 

However, Med Kits, Herbal Recipes and Potions don’t affect you. You are also weak against acid damage, and you are able to take Corrosion points because you are a Construct.

 

A creature can use the Smith Tools during a Long rest in order to remove 1 Corrosion point from you. During a Full Rest, a creature can use the Smith Tools to remove all Corrosion points instead.

 

Stone Endurance

When you take any damage, with the exception of acid, psychic and sonic damage, you can reduce that damage by a number equal to your Endurance.

 

You can only use this ability a number of times equal to half your Tier per Long rest (rounded up). 

Half-Celestial

No one knows the true origin of Half-Celestials. They are born among humanoids seemingly at random. Some say that Half-Celestials are born with a divine blessing, while others believe that Half-Celestials come from noble bloodlines.

Either way, Half-Celestials are born with divine magic and healing abilities that come from their celestial blood. This makes them a target, as their celestial blood is extremely valuable and can be used in powerful magical rituals.

Half-Celestial Traits

Lifespan

A Half Celestial lives about 900 to 1.000 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Celestial and Humanoid.

Half-Celestial Abilities

Celestial Healing

You naturally know the Celestial Speech, which doesn’t count against the total number of languages you know.

 

You also have a special pool of healing power, which replenishes when you finish a Long rest. The total amount in this pool is equal to 4 times your Tier. As an Action, you can touch a creature and use any amount of this pool to restore HP from that creature.

 

Half-Celestial Magic

You learn all the spells on the Celestial Spells Table below, which you use Religion as the Spell Skill.

Some Celestial Spells require you to be on a minimum Tier to learn them. You cannot learn those Celestial Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Half-Celestial Spells Table

Tier Requirement Half-Celestial Spells
1
Bless, Minor Beam Light
2
Beam Light, Grand Bless
4
Create Fear, Crown of Whisps
6
Banish Evil, Divination

Half-Dragon

Half-Dragons are a hybrid species, a mixture of a dragon with a mortal being. No one knows for sure where Half-Dragons came from. Some say they were born from a wizard’s experiment, while others believe they are the offspring of a Great Dragon that assumed a humanoid form and married a princess.

Either way, Half-Dragons are powerful beings capable of powerful breath attacks that can reach multiple enemies at once. Each of them has its unique color, which reflects their heritage and the type of power that they possess.

Half-Dragon Traits

Lifespan

A Half-Dragon lives about 300 to 400 years, reaching adulthood within 50 years.

Creature Size & Type

You are considered a Medium Draconic and Humanoid.

Half-Dragon Abilities

Dragon’s Breath

Once per round, you can use your Action to release a breath of energy. Every creature in a 15 feet wide and 15 feet long area in front of you must make a Save against your Endurance skill. A creature takes 1d6 + your Tier damage on a fail, or half as much on a success.

The skill used for this Save and the type of this damage is determined by your Draconic Type.

You can also use Mana when you use this ability. If you do so, you can increase this damage by 1d6 for every Mana Point used (Max 5) and you can also use your Bonus Action instead of your Action to release the breath.

Draconic Heritage

Choose 1 Draconic Type from the table below.

You gain resistance to type of damage from your Draconic Type chosen.

Draconic Table

Draconic Type Dragon's Breath Save
Acid
Agility
Cold
Endurance
Electric
Reflex
Fire
Agility
Poison
Endurance

Half-Elemental

There are a lot of rumors about how a Half-Elemental is born. Some say they are born when a strong-willed soul dies, and Elemental Spirits then possess the corpse. Others say they are born when an Elemental Spirit blesses a child before birth. Either way, they are very rare, and their affinity for Elemental Magic makes them incredibly strong.

Half-Elemental Traits

Lifespan

A Half Elemental lives about 300 to 400 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Elemental and Humanoid.

Half-Elemental Abilities

Elemental Surge

Once per round, you can cast any Elemental Spell as a Free Action, ignoring any restrictions from Normal Spells.

You can only use this ability a number of times equal to your Tier per Long rest.

Elemental Heritage

Choose 1 Element from the Elemental Table bellow.

You learn the Minor Elemental Protection spell, as well as the Elemental Spells from table, which use Nature as your Spell Skill.

You also gain a damage resistance based on your Element Type.

Elemental Table

Element Elemental Spells Damage Resistance
Air
Feather Fall, Minor Wind Slash
Sonic
Earth
Shape Earth, Stone Fist
Electric
Fire
Cauterize, Fire Orb
Fire
Water
Minor Water Manipulation, Water Dart
Cold

Half-Triton

Half-Tritons are born when a human and a Triton have a child together. Half-Tritons normally struggle to adapt to the two different worlds they are part of.

They lack the telepathic magic to communicate underwater, and they are also seen as strange creatures in traditional human societies.

As a result, they tend to end up being marginalized with no place they really belong to. It’s no wonder that most of them end up being adventurers.

Half-Triton Traits

Lifespan

A Half-Triton lives about 70 to 100 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Fey and Humanoid.

Half-Triton Abilities

Amphibious
You can breathe underwater, and you can use the Swimming Speed as your Base Speed. In addition, you are also considered in fast terrain while underwater.

 

Feat
You gain a unique ability. Choose one Feat from the Feat List for your character.

Hollow Bug

Hollow Bugs are a unique race of undead arthropods. Their bodies consist of an empty exoskeleton, in which their spirits reside. Each Hollow Bug has its own unique exoskeleton, which can greatly vary in size. Some say that their exoskeletons reflect their personalities and dreams in some way or another.

Hollow Bug Traits

Lifespan

A Hollow Bug lives about 50 to 70 years, reaching adulthood with 5 years.

Creature Size & Type

You are considered a Small, Medium or Large Beast and Undead

Hollow Bug Abilities

Exoskeleton
You are an Insect with an Exoskeleton, which uses your Body Slot and counts as an Armor.
 
Choose between Small, Medium or Large size. Your Exoskeleton is affected by your size as shown below:

Exoskeleton

Size Armor AC AP
Small, Medium or Large
No Armor
8 + Agility
No AP
Small
Light Armor
12 + Agility (Max +10)
1
Medium
Medium Armor
16 + Agility (Max +4)
2
Large
Heavy Armor
19
3
Hollow Body
You are an empty husk, filled by your very own spirit.
 
You don’t need to sleep, drink or eat. Instead of sleeping, you can remain motionless for 6 hours to properly rest.
 
 You are resistant to Bleed, Brain and Poison damages.
 
However, Med Kits, Herbal Recipes and Potions don’t affect you. You are also weak against fire damage.
 
During a Full rest, you can go through a molting process, changing your size to be Small, Medium or Large.

Minotaur

Minotaurs are a hybrid species of half-humanoid and half-bull people. They possess the strength and horns of a bull, while still retaining humanoid intellect.

Some people become scared of them due to their large size and horns, and it’s said that they can enter a frenzy state and charge against anything in their way. However, Minotaurs have complete control over themselves, and nobody should be afraid of them unless they are on the battlefield.

Minotaur Traits

Lifespan

A Minotaur lives about 60 to 70 years, reaching adulthood within 10 years.

Creature Size & Type

You are considered a Large Beast and Humanoid.

Minotaur Abilities

Horn Impact
You can use your Horns as a unique weapon. The Attacks with your horns have the following properties:

Horns

Skill Damage Roll Traits
Brawling
1d10 thrust or strike
Charge Attack, Feral Weapon
  • Charge Attack: If you Dash and move at least 20 feet, you can make this Attack with advantage and if it hits, the target must succeed on a Brawling Save against your own Brawling, or become Knocked Prone.
  • Feral Weapon: You don’t use your hands to Attack with your Horns.
Charge Frenzy
Once per round, when you Dash and move at least 20 feet, you can make 1 Horn Attack as a Free Action.
 
This Attack does not count as an Action for the purposes of other abilities that can only be used once per Action.
 
You can only use this ability a number of times equal to your Tier per Long rest.

Satyr

Satyrs are a mixture of humans and goats that live in the Fey Realms. Some say that this blend removes human social inhibitions and shyness, making them incredibly charismatic and outgoing.

This makes them incredibly pleasant company to be around, but sometimes they can also be incredibly reckless and self-destructive.

Satyr Traits

Lifespan

A Satyr lives about 200 to 250 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Beast, Fey and Humanoid.

Satyr Abilities

Fey Tongue

You naturally know Sylvan, which doesn’t count against the total number of languages you know.

In addition, you gain a +2 bonus to your Charisma stat, to a maximum bonus of +6.

Goat Hooves

Your hooves let you jump much higher and move faster.

You learn the Jump spell, which is considered a Satyr spell for you, which uses your Athletics as the Spell Skill.

In addition, you have both your Base and Dash speeds increased by 5 feet.

However, you also don’t have any Boots Slot.

Sentient Undead

Once in a while, a soul with strong will and unfinished business is able to retain its mind even after becoming an Undead.

While these souls have gained a second chance at “life,” they must contend with all the hardships of being Undead. Often mistaken for mindless skeletons or zombies, they are hunted and mistrusted by all creatures.

Although technically immortal, Sentient Undeads have limited time. As they age, their strong will fades, causing them to gradually lose their minds and become mindless Undeads.

Sentient Undeads Traits

Lifespan

Sentient Undeads don’t age, and have unlimited lifespan. But as they get older, they slowly lose their minds, becoming a normal skeleton or zombie in the process.

Creature Size & Type

You are considered a Medium Undead.

Sentient Undead Abilities

Undead Body

You don’t need to sleep, drink or eat. Instead of sleeping, you can remain motionless for 6 hours to properly rest.

You are resistant to Bleed, Brain and Poison damages.

However, Med Kits, Herbal Recipes and Potions don’t affect you. You also become weak against light damage.

Undying

If you would be reduced to 0 HP by a damage, you can drop to 1 HP instead.

You can only use this ability a number of times equal to half your Tier per Long rest (rounded up)

Snake Folk

Snake folks are often regarded as dangerous monsters due to their similarities with gorgons and their ability to use dangerous magic to manipulate and poison others.

Snake Folk Traits

Lifespan

Snake Folks live about 500 years, reaching adulthood with 10 years

Creature Size & Type

You are considered a Medium Beast and Monstrosity.

Snake Folk Abilities

Poisonous Body

You gain resistance to poison damage. In addition, being Poisoned does not impose disadvantage on Checks, Attacks or Saves to you.

Snake Magic

You learn all the spells on the Snake Spells Table below, which you use Language as the Spell Skill.

Some Snake Spells require you to be on a minimum Tier to learn them. You cannot learn those Snake Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Snake Folk Spells Table

Tier Requirement Snake Folk Spells
1
Quick Friendship, Vicious Words
2
Alter Body, Hypnotize
4
Poisonous Spray, Poisonous Strike
6
Enchanting Words, Gorgon's Head

Triton

Tritons are known for living in underwater cities, with almost no contact with the surface world. They use telepathy magic to communicate while underwater, and they also learn how to manipulate water with magic.

Occasionally, some adventurous Tritons venture to the surface world. Some may do so out of a desire to explore, while others may have more nefarious intentions. However, it is important to note that not all Tritons have ill intent towards the surface world.

Triton Traits

Lifespan

A Triton lives about 120 to 150 years, reaching adulthood within 20 years.

Creature Size & Type

You are considered a Medium Fey and Humanoid.

Triton Abilities

Amphibious

You can breathe underwater, and you can use the Swimming Speed as your Base Speed. In addition, you are also considered in fast terrain while underwater.

Triton Magic

You learn all the spells on the Triton Spells Table below, which you use Nature as the Spell Skill.

Some Triton Spells require you to be on a minimum Tier to learn them. You cannot learn those Triton Spells if you’re on a Tier below the requirement.

You also gain Mana equal to your Tier to cast these spells. See the rules for spells to learn more about Mana.

Triton Spells Table

Tier Requirement Triton Spells
1
Minor Water Manipulation, Telepathy
2
Ethereal Step, Restoration
4
Hydro Pump, Read Mind
6
Dimension Door, Sphere of Water