Minor Water Manipulation

Transmutation School – Level 0

Type: Normal Spell

Reach: 30 feet

Duration: 1 hour, using Concentration

Effect: You can control a small amount of water around you to produce multiple effects.

Choose 1 point within reach. All the water within 5 feet of that point is affected by 1 of the following effects:

  • You can freeze that water, provided that the water is completely still. If there’s any creature in that water, its heartbeats would be enough to make the water not still enough to freeze it.
  • You can change that water color, smell and density.
  • You can change the water temperature, provided that the temperature doesn’t change the liquid state of the water
  • You can move that water, or change its flow. If you move it fast, this water can deal a maximum of 1d4 strike damage.
  • You can use the water to douse flames within reach, making all creatures within reach stop being Ignited.

You can repeat any of these effects on the water as an Action while the spell lasts. You and your GM can also come up with additional uses for this spell, as long as these effects are of a similar power level and fit thematically with the effects listed above.

Spell List: Druid, Inventor, Sorcerer, Wizard

Elysium's Door