Legendary Feats

Contents

Legendary Feats List

Infinite Magical Energy
Legendary Assassin
Legendary Brute
Legendary Critical Hit
Legendary Posture
Legendary Save
Legendary Slayer of Evil
Legendary Sneak Attack
Legendary Stats
Legendary Warrior
Master of Feats

Legendary Feats are special abilities that only the most powerful characters have access to.

These Legendary Feats can only be gained when a character reaches a specific high level in the game.

Legendary Feats & Multiclassing

If you are Multiclassing and you would pick a Feat while on Tier 5 or Tier 6, you can instead pick a Legendary Feat.

However, you can have a maximum of 2 Legendary Feats.

Legendary Feats List

Infinite Magical Energy

Requirement: At least 7 Caster Ranks

You can cast Level 3 or lower spells for free, without using any Mana.

Legendary Assassin

Requirement: A minimum of +5 Dexterity stat

When you hit an Attack against a Surprised creature, you can deal extra damage to it equal to your Stealth skill to it and deal triple Posture damage instead of double Posture damage.

In addition, you can move while hiding without needing to repeat any Stealth Checks, and you don’t have disadvantage on Stealth Checks even if the creatures are aware of your presence.

Legendary Brute

Requirement: A minimum of +5 Strength stat

Your Body has a brutal and monstrous Strength.

You gain a bonus of +3 to your Strength stat, to a maximum stat bonus of +8.

In addition, you are now able to use Heavy Weapons with only one hand, even if the weapon has the Two Handed trait, and using Heavy Weapons no longer makes the Attacks against you gain advantage.

In addition, if a weapon has the Colossal trait, you can ignore it as well.

Legendary Critical Hit

Once per round, when you hit an Attack, you can spend 1 Luck Point to score a Critical Hit with that Attack.

Legendary Posture

Requirement: A minimum of +5 Strength stat

You become an unstoppable force.

Once per Long rest, you can regain all your Posture as a Free Action.

In addition, you automatically succeed in any Athletics, Concentration, or Endurance Saves while you have Posture.

Legendary Save

Before you make any Save, you can succeed on it instead.

You can only use this feat a number of times equal to half your Tier (rounded down) per Long rest.

Legendary Slayer of Evil

Divine Feat – Requirement: 21 RP

You have been chosen to purge all evil from the world.

You gain the following effects:

  • All Fiend and Undead creatures of Tier 2 or lower of your choice that are within 60 feet of you instantly die.

  • You gain advantage on all your Attack against Fiend or Undead creatures, as well on all Saves imposed by Fiend or Undead creatures.

  • All Fiend or Undead creatures have disadvantage on Attacks against you, as well as on Saves imposed by you.

  • Once per round, when you deal damage to a Fiend or Undead, you can deal extra 1d12 + your Religion skill light damage against it.

Legendary Sneak Attack

Requirement: A minimum of +5 Dexterity stat

Once per round, when you hit an Attack with a Sneak Weapon, you can deal extra damage equal to your Sleight of Hand skill that target.

In addition, you automatically succeed any Sleight of Hand Check for Sneak Weapons.

Legendary Stats

Choose any 3 stats of your choice. You gain a +2 bonus for the chosen stats, to a maximum stat bonus of +7.

Legendary Warrior

You can take 1 extra Action during your turns.

However, you cannot cast spells during the rounds you use this extra Action.

Master of Feats

You gain 3 normal Feats of your choice.