Armor & Shields

Contents

Armor Class (AC)

All creatures have an Armor Class (in short AC), which represents the difficulty to hit the creature with Attacks.

When you make an Attack, roll a d20 and add the skill bonus required for the Attack. If the result is equal or higher than the AC of the target you attacked, you hit the Attack. If the result is lower, you miss the Attack and deal no damage.

Armor Protection (AP)

A creature wearing good armor gains extra protection.

Before they receive any slash, strike or thrust damages, they reduce the damage by their AP first

Example: If a creature has 3 AP and takes 10 Slash damage, the damage is reduced by 3 to a total of 7.

Armors

There are 3 different types of Armor: Light Armor, Medium Armor and Heavy Armor. All Armors use your Body Slot.

No Armor

The AC while you’re not wearing armor is equal to 8 + your Agility bonus and the AP is 0.

Light Armors

Light Armors are great for creatures that are naturally agile and able to easily evade attacks.

However, Light Armors don’t offer that much protection power, so they usually have 0 or 1 AP. The AC of Light Armors are defined by a fixed number + your Agility bonus to a maximum bonus of +10.

Light Armor Table
Armor Type AC AP Material
Padded Armor (Starting Armor)
9 + Agility (Max +10)
1
Leather
Leather Armor (Starting Armor)
10 + Agility (Max +10)
0
Leather
Brigandine Armor
10 + Agility (Max +10)
1
Leather
Chain Shirt
9 + Agility (Max +10)
2
Metal

Medium Armors

Medium Armors are great for creatures that are not either incredibly agile nor incredibly strong. They are balanced and offer some of the benefits of Light Armors and Heavy Armors.

The AP is determined by each type of Medium Armor. Most Medium Armors have an AP of 1 or 2. The AC of Medium Armors are defined by a fixed number + your Agility bonus to a maximum of a +2 or +4 bonus.

Medium Armor Table
Armor Type AC AP Material
Hide Armor (Starting Armor)
12 + Agility (Max +4)
1
Leather
Chain Mail
14 + Agility (Max +4)
1
Metal
Scale Mail (Starting Armor)
12 + Agility (Max +2)
2
Metal
Breastplate
14 + Agility (Max +2)
2
Metal

Heavy Armors

Heavy Armors are great for creatures that are strong enough to wear them. They offer great protection, but at the same time they make a creature less agile.

Heavy Armors impose a penalty on the Dexterity stat (minimum stat is -5), as shown in the DEX Penalty columns in the Heavy armor Table.

Heavy Armor offers great protection, so they usually have an AP of 2 or 3. The AC of Heavy Armors are defined by a fixed number, which usually varies from 16 to 18.

Heavy Armor Table
Armor Type AC AP Dex Penalty Material
Banded Mail (Starting Armor)
16
2
-1
Leather
Half Plate
17
2
-1
Metal
Splint Mail
17
3
-2
Metal
Full Plate
18
3
-2
Metal

Starting Armor

You start with 1 of the following Armors:

  • Padded Armor (Light)
  • Leather Armor (Light)
  • Hide Armor (Medium)
  • Scale Armor (Medium)
  • Banded Mail (Heavy)

Shields

Shields offer an extra protection against attacks and are a great way of making your character more defensive.

They can offer a Passive AC and/or Active AC.

Passive AC adds to your normal AC while you are wielding the shield.

Active AC is added when you use your Reaction to defend from an Attack with the Shield.

Shields need at least one hand to be used. You cannot benefit from the effect of two shields at once. If you are wielding two shields, the shield that grants the higher Passive AC takes place.

Use Shields

If you are using a Shield, you probably want to use your Reaction to defend from Attacks.

Whenever an Attack would hit you, you can use your Reaction to gain the Active AC bonus of the shield to your normal AC, potentially making that Attack miss instead.

Some shields also have Passive AC while you are wearing them. This Passive AC is always specified by the Shield. 

Bucklers

Bucklers are small shields that don’t require Strength to be used. Bucklers offer a high Active AC, but at the same time they also don’t grant any Passive AC.

Bucklers Table
Type Active AC Material
Wooden Buckler
+2
Wood
Metal Buckler
+3
Metal

Medium Shields

Medium Shields are a classic option for any creature that wants a good defense. They offer both Passive and Active AC.

  • You add a maximum bonus of +4 to your AC with your Agility skill, regardless of what Armor you are using.

  • Medium Shields require a minimum Athletics bonus to be used, as shown in the Athletics Needed columns.

Medium Shields Table
Type Active AC Passive AC Athletics Needed Material
Wooden Shield
+1
+1
+2
Wood
Metal Shield
+2
+1
+4
Metal

Great Shields

Great Shields are big and heavy. They offer a great Passive AC, but are also clunky and will make you move slower.

  • While using a Great Shield, you are considered to be in harsh terrain.

  • You add a maximum bonus of +2 to your AC with your Agility skill, regardless of what Armor you are using.

  • Great Shields require a minimum Athletics bonus to be used, as shown in the Athletics Needed columns.

  • Before you make an Agility Save while wielding a Great Shield, you can use your Reaction to automatically succeed that Save.

Great Shields Table
Type Passive AC Athletics Needed Material
Wooden Great Shield
+2
+4
Wood
Metal Great Shield
+3
+8
Metal

Starting Shield

You can start with any Shield of your choice