Rogue

A fast warrior, capable of striking with precise agility.

Quick Build: You will need to prioritize the Dexterity stat as a Rogue. We also recommend taking some Dexterity based skills, like Stealth or Sleight of Hand for example.

Contents

Rogue Class Table

Level Tier Abilities Rogue Bonus
1
1
Favorite Weapon (2), Quick Wits
+2
2
1
Rogue Technique, Rogue Attack
+2
3
2
Favorite Weapon (4), Rogue Style
+3
4
2
Feat
+3
5
3
Double Action, Quick Moves
+4
6
3
Favorite Weapon (6), Rogue Style
+4
7
3
Evasion
+5
8
3
Feat
+5
9
4
Five Wits
+6
10
4
Quick Posture Break
+6
11
4
Rogue Style
+7
12
4
Feat
+7
13
5
Full of Wits, Quick Senses
+8
14
5
Quick Save
+8
15
5
Rogue Style
+9
16
5
Legendary Feat
+9
17
6
Master of Wits
+10
18
6
Quick Death
+10
19
6
Legendary feat
+10
20
6
Rogue Style
+10

Max HP and Posture

The Rogue gains 8 Max HP and 4 Max Posture per level.

Additionally, the Endurance skill is added to the Max HP only once.

The Reflex skill is also added to the max Posture only once as well.

Rogue HP List

  • Max Posture per Rogue Level: 4 Posture
  • Max HP per Rogue Level: 8 HP

Rogue Level 1

Favorite Weapon (2)

You are experienced with weapons.

Choose any 2 weapons to be your Favorite Weapons. When you finish a Full Rest, you can switch one of your Favorite weapons with another Weapon, which you can find here.

Quick Wits

Your quick wits allows you to act right at the last second.

Choose any 2 skills. When you fail a Check using that skill, you can add your Rogue Bonus to that Check, potentially turning it into a success. You can see your Rogue Bonus in the Rogue Class Table.

Whenever you level up, you can switch the chosen skills.

Rogue Level 2

Rogue Technique

You learn the following Techniques:
 
  • Once per Action, when you hit an Attack, you can add your Rogue Bonus to the damage roll of that Attack.

  • When you hit a Melee Attack, you can ignore all AP.

  • All Ranged Attacks you make gain advantage if it is against a target that is 30 or more feets away from you.

Rogue Attack

When you add your Rogue bonus to any damage roll, you can double that Rogue bonus for that damage.

You can only use this ability 2 times per Short or Long rest.

Rogue Level 3

Favorite Weapon (4)

Choose 2 more weapons to be your Favorite Weapons.

Rogue Style

You developed your own Rogue Style.

Choose one Rogue Subclass for your character. You gain the abilities from Level 3 from that subclass.

You then gain the rest of the Subclass abilities when you reach Level 6, 11, 15 and 20.

In addition, your Rogue Bonus becomes +3.

Rogue Level 4

Feat

You gain a unique ability. Choose one Feat from the Feat List for your character.

You can find all the Feats here.

Rogue Level 5

Double Action

You can now use 2 Actions per turn.

Quick Moves

You reactly quickly both physically and mentally to avoid danger.

When you take damage, you can use your Reaction to gain resistance to that damage on that instance.

You cannot use your Reaction this way while wearing Heavy Armor or using Shields.

In addition, your Rogue Bonus becomes +4.

Rogue Level 6

Favorite Weapon (6)

Choose 2 more weapons to be your Favorite Weapons.

Rogue Style

You gain the abilities of Level 6 of the chosen Subclass

Rogue Level 7

Evasion

You move fast and always act first.

You can now add your Rogue Bonus to your Initiative rolls.

In addition, if you make an Agility Save that would result in you taking any damage, you instead take no damage if you succeed on that Save, and only half that damage if you fail.

Moreover, your Rogue Bonus becomes +5.

Rogue Level 8

Feat

You gain a unique ability. Choose one Feat from the Feat List for your character.

You can find all the Feats here.

Rogue Level 9

Five Wits

You can now use your Rogue Attack 5 times per Short or Long rest instead of only 2 times per Short or Long rest. 

In addition, your Rogue Bonus becomes +6.

Rogue Level 10

Quick Posture Break

When you hit an Attack against a creature with Posture, you can spend 1 use of your Rogue Attack and double the Posture damage you dealt.

Rogue Level 11

Rogue Style

You gain the abilities of Level 11 of the chosen Subclass.

In addition, your Rogue Bonus becomes +7.

Rogue Level 12

Feat

You gain a unique ability. Choose one Feat from the Feat List for your character.

You can find all the Feats here.

Rogue Level 13

Full of Wits

Choose 3 more skills for your Quick Wits.

In addition, your Rogue Bonus becomes +8.

Quick Senses

Your Wits makes you incredibly aware of your surroundings.

You gain Darkvision, so you are not partially or completely Blinded in dark areas. If you already have Darkvision, you gain Blind Senses instead. In addition, you also become immune against being Surprised as a result of of wits.

Rogue Level 14

Quick Save

Before you make a Save, you can spend 1 use of your Rogue Attack to add your Rogue Bonus to that Save roll.

Rogue Level 15

Rogue Style

You gain the abilities of Level 15 of the chosen Subclass.

In addition, your Rogue Bonus becomes +9.

Rogue Level 16

Legendary Feat

You gain a legendary ability. Choose one Feat from the Legendary Feat List for your character.

You can find all the Legendary Feats here.

Rogue Level 17

Master of Wits

You are now a master of Wits, able to easily do what is considered impossible.

You can use your Rogue Attack 8 times per Short or Long rest instead of 5 times.

In addition, when you use use your Rogue Attack, you can triple your Rogue Bonus instead of doubling it.

Moreover, your Rogue Bonus becomes +10

Rogue Level 18

Quick Death

You can now kill in a blink of an eye.

Once per round, you can add your Rogue Bonus to one damage roll that you make.

This can stack with your other abilities.

Rogue Level 19

Legendary Feat

You gain a legendary ability. Choose one Feat from the Legendary Feat List for your character.

You can find all the Legendary Feats here.

Rogue Level 20

Rogue Style

You gain the abilities of Level 20 of the chosen Subclass

Rogue Subclass

Each Rogue has its own style of doing things. Some prefer to aim in the Back, while others prefer to aim for the Head. What about you? Where are you going to aim for?

Your Subclass grants abilities on the Levels 3, 6 , 11, 15 and 20. With the admission of your GM, you can switch your Subclass anytime, but try to commit with a single Subclass.

The Arcane Rogue

You are a rogue that learned how to use your wits to cast arcane spells.

Quick Build: As an Arcane Rogue, you will need your Arcana skill to cast your spells. So you will need a good Intelligence stat for this Subclass.

Level Tier Abilities Rogue Bonus
3
2
Wits Casting, Rogue Caster (Rank 0)
+3
6
3
Rogue Caster (Rank 1)
+4
11
4
Rogue Caster (Rank 2)
+7
15
5
Rogue Caster (Rank 3)
+9
20
6
Master of the Arcane Tricks, Rogue Caster (Rank 4)
+10

Arcane Rogue Level 3

Wits Casting

Once per round, when you cast a Normal Spell, you can spend 1 use of your Rogue Attack to cast that spell as a Quick Spell that uses your Action. If you do so, you can also add your Rogue Bonus to the damage of that spell.

So you could use this ability cast a Normal Spell while not having any free hands for example. When you gain the Double Action ability, you could also use your first Action to Attack and then cast a Normal Spell with your second Action for example.

Rogue Caster (Rank 0)

Choose the spells from the Wizard Spell List for you to learn. They are all considered Rogue spells, which have these traits:

  • You can only learn Rogue spells of Level 0.

  • The total number of Rogue spells you know is equal to your Rogue Level + your Arcana. When you Level up, you can switch up to 3 Rogue Spells you know.

  • The Spell Skill for your Rogue Spells is Arcana.

See the Spells section to learn more how spells work here.

Arcane Rogue Level 6

Rogue Casting (Rank 1)

You gain a Caster Rank and you can now learn Rogue spells of Level 1.

Your Caster Rank grants access to Mana, which can be used to cast Spells of Level 1 or higher.

The amount of Mana you have is determined by your Caster Rank, as shown in the Caster Table below.

Caster Rank Total Mana Spell Level Cap. Mana Cost
1
4
1
1
2
10
2
2
3
20
3
4
4
30
4
6

To cast a Level 1 or higher spell, you must use 1 Mana as mentioned on the table above. The higher the Level, the more Mana you need to spend to cast the spell.

You regain all your Mana when you finish a Long rest.

Arcane Rogue Level 11

Rogue Casting (Rank 2)

You gain a Caster Rank and you can now learn Rogue spells of Level 2.

Arcane Rogue Level 15

Rogue Casting (Rank 3)

You gain a Caster Rank and you can now learn Rogue spells of Level 3.

Arcane Rogue Level 20

Master of the Arcane Tricks

You can now use your Wits Casting ability without spending any uses of your Rogue Attack.

Rogue Casting (Rank 4)

You gain a Caster Rank and you can now learn Rogue spells of Level 4.

The Assassin

A master of the killing art, a deadly shadow, an Assassin! You are all those things and a bit more. As long as you stay in the shadow, no creature seems impossible for you to kill.

Quick Build: As an Assassin, you want to attack surprised creatures with your Unpleasant Surprise ability, so you’ll want to maximize your Stealth skill.

Level Tier Abilities Rogue Bonus
3
2
Assassination Tools, Unpleasant Surprise
+3
6
3
Quick Hiding
+4
11
4
Assassination
+7
15
5
Assassins Fear
+9
20
6
Master of Death
+10

Assassin Level 3

Assassination Tools

Choose 2 of the following tools for you to learn: Disguise Tools, Poisoner’s Tools, or Thief’s Tools.

If you already know how to use at least 2 of them, you then learn one additional Tools of your choice.

Unpleasant Surprise

Surprised creatures will have an unpleasant time with you.

If you hit an Attack against a Surprised creature, you can deal extra damage equal to your Rogue Bonus. 

(Beside taking a Surprised round, you can always use your Action to Hide, in order to leave a creature Surprised.)

Assassin Level 6

Quick Hiding

You are able to hide in an instant.

You can Hide as a Bonus Action instead of an Action.

Assassin Level 11

Assassination

You can quickly kill any surprised creature in an instant.

If you hit an Attack against a Surprised creature with a Sneak Weapon, you can spend 1 use of your Rogue Attack to automatically score a Critical Hit with that Attack.

In addition, the damage from Critical Hits you score against Surprised creatures become equal to 1d6 + your Stealth skill.

Assassin Level 15

Assassins Fear

Your Sneaky moves are brutal enough to make any creature terrified of you.

After you have hit an Attack against a Surprised creature, all creatures that can see you must then succeed on an Insight Save against your Stealth skill, or become Scared of you for 1 turn.

Assassin Level 20

Master of Death

You have mastered the art of assassination.

The damage from Critical Hits you score against Surprised creatures become equal to 4d6 + your Stealth skill.

In addition, it is always possible for you to Hide no matter the situation.

The Spy

You can pass yourself as anyone. You can be anyone! But always with a mission in mind, always as a lie. After all, you are a spy.

Quick Build: As a Rogue Spy, you should focus on the Deception Skill in order to use your Master of Disguise.

Level Tier Abilities Rogue Bonus
3
2
False Background, Master of Disguise
+3
6
3
Copy Skills
+4
11
4
Copy Feat
+7
15
5
Copy Class
+9
20
6
Copy Legendary Feat
+10

Spy Level 3

False Background

You are a spy with a second identity.

Make a second Background for yourself in order to cover your true Background.

You also gain the stat bonuses for this second Background.

Master of Disguise

You can pass yourself as anyone, and your lies always have at least 3 layers of complexity.

Choose 1 more skill linked to the Charisma stat for your Quick Wits.

You can also completely change your voice to mimic the sound of any creature that you have heard before, coping with any of its mannerism and speech patterns.

Moreover, you also learn how to use the Disguise Tools. If you already know how to use the Disguise Tools, you then learn one additional Tools of your choice.

Spy Level 6

Copy skills

With some preparation, you can imitate the skill of anyone.

Choose 2 more skills for your Quick Wits.

In addition, you can switch the chosen skills for your Quick Wits during a Long rest.

Spy Level 11

Copy Feat

With enough preparation, you can imitate the feats of anyone.

When you finish a Long rest, you can choose 1 Feat that is not Divine or Cursed. You gain the effects of that Feat until you finish another Long rest.

Spy Level 15

Copy Class

A master spy can pass itself as any other class.

Choose 1 other Class in the game except the Rogue. You gain the abilities of the first 2 Levels of that Class.

If you multiclassed with that Class, you gain the abilities of the next 2 Levels of that Class instead.

You do not gain any HP or Posture from those 2 Levels.

Spy Level 20

Copy Legendary Feat

With enough preparation, you can imitate any feats that you want, even if it would be considered impossible.

When you finish a Long rest, you can choose 1 Legendary Feat. You gain the effects of that Legendary Feat until you finish another Long rest.

The Master Mind

The Master Mind always plans its moves beforehand and then executes them with perfection.

Quick Build: As a Master Mind Rogue, you should also focus on your Intelligence stat to use your Smart Wits.

Level Tier Abilities Rogue Bonus
3
2
Plan Turn, Smart Wits
+3
6
3
Plan Ahead
+4
11
4
Improvised Plan
+7
15
5
Master Planner
+9
20
6
Always Plan Ahead
+10

The Master Mind Level 3

Plan Turn

You can imagine scenarios in your mind and plan your turn ahead.

At the start of your turn, you can use 1 Rogue Attack to Plan Turn. When you end this planned turn, you can either make that turn become real, or revert everything to the initial state of your turn.

You can only use this ability during combat.

Smart Wits

Choose 1 more skills linked to the Intelligence stat for your Quick Wits.

The Master Mind Level 6

Plan Ahead

You always have a plan ahead, and are ready for battle.

You can use Hold Action outside of combat, so you can start with 1 more Action in the first turn.

In addition, you can now maintain the Concentration for Hold Action indefinitely, or until you release the Action.

The Master Mind Level 11

Improvised Plan

Your quick thinking allows you to come up with plans as a natural reflex.

As a Bonus Action, you can improvise a plan. Choose 1 of the following plans:

  • Improvised Weapon Master: Pick any object and make 1 Attack with it as an Improvised Weapon with this Bonus Action.

  • Quick Distraction: Choose 1 creature within 30 feet. It must succeed on a Perception Save against your Reflex, or become Surprised until the end of your turn. Creatures with +1 or more Intelligence make this Save with advantage.

  • Fake Surrender: All creatures within 30 feet must succeed on an Insight Save against your Reflex, or become Enchanted by you for 1 turn, or until you Attack them or do something harmful to them. Creatures that you have harmed do the Save with advantage.

The Master Mind Level 15

Master Planner

You have mastered planning ahead, and you can imagine scenarios with much better precision and accuracy.

When you use your Plan Turn ability, you gain advantage on all Checks, Attack or Saves until the end of your turn. You still gain advantage again if you choose to reset your turn.

The Master Mind Level 20

Always Plan Ahead

You can now Hold Action as a Free Action.

The Thief

For you, stealing is like blinking an eye. It’s easy, no one notices, and it takes less than a second.
Hey wait, … where is all my stuff?

Quick Build: As a Thief, you want to take full advantage of your Sticky Fingers ability to pickpocket everyone. So you need to maximize your Sleight of Hand skill.

Level Tier Abilities Rogue Bonus
3
2
Sticky Fingers, Thief's Assault
+3
6
3
Thief's Escape
+4
11
4
Brutal Assault
+7
15
5
Uncatchable Thief
+9
20
6
Master of Robbery
+10

Thief Level 3

Sticky Fingers

All the stuff you touch seems to stick in your fingers and never come back.

Choose 1 more skill linked to the Dexterity stat for your Quick Wits.

In addition, you learn how to use the Thief’s Tools. If you already know how to use the Thief’s Tools, you learn one more Tool of your choice.

Thief’s Assault

You’re so fast, that you are able to steal anything a creature is holding without that creature even noticing what happened.

Once per round, when you hit an Attack against a creature within 5 feet of you, you can assault it.

That creature must then succeed on a Reflex Save against your Sleight of Hand skill. On a fail, that creature become Disarmed, or you can pickpocket it instead.

Thief Level 6

Thief’s Escape

You run like the wind. Any pissed victim of yours will have a hard time catching you. You gain the following effects:

  • You can use the Swimming and Climbing Speeds as your Base Speed.

  • You can now Disengage as a Free Action

  • Both your Base and Dash speeds are increased by 10 feet.

Thief Level 11

Brutal Assault

When a creature fails the Save from your Thief’s Assault, that creature also takes extra damage equal to your Rogue Bonus.

If it was not possible to Disarm or pickpocket that creature, you only deal this extra damage instead, on a failed Save.

Thief Level 15

Uncatchable Thief

It is almost impossible to follow your movements. You gain the following effects:

  • You can now move in multiple directions even after you have used your Dash.

  • Both your Base and Dash speeds are increased by 10 feet.

  • Once per round, you can spend 1 use of your Rogue Attack as a Free Action to be considered in fast terrain until the end of your turn.

Thief Level 20

Master of Robbery

You are a Master of Robbery, and you know how to leave your victims Stunned.

When a creature fails the Save from your Thief’s Assault, that creature also becomes Stunned.

If it was not possible to Disarm or pickpocket that creature, it becomes Stunned by this effect regardless on a failed Save.