Hydro Pump
Conjuration School – Level 2
Type: Normal Spell
Reach: 60 feet
Duration: Instantaneous
Effect: You create a powerful jet of water.
All creatures in a 15 feet wide and 60 feet long area in front of you must make an Athletics Save. On a fail, a creature takes 4d6 strike damage and is pushed 10 feet away from you and becomes Knocked Prone. On a success, a creature only takes half that damage.
This spell deals double Posture damage. A target that takes this strike damage stops being Ignited.
Upcast: If you upcast this spell, you can increase this damage by 1d6 for each level upcasted.
Spell List: Druid, Inventor, Ranger, Sorcerer, Wizard
