Force Bleed
Necromancy School – Level 2
Type: Quick Spell, using a Bonus Action
Reach: 30 feet
Duration: Instantaneous
Effect: You cause a creature to start bleeding.
Choose 1 creature within reach. That creature must make an Endurance Save. It takes 2d6 bleed damage on a fail, or half as much on a success. Regardless if the creature succeeds this Save or not, that creature starts Bleeding (1d6).
After you cast this spell, you take 1d8 bleed damage.
A creature immune or resistant to Bleed damage cannot cast this spell.
Upcast: If you upcast this spell, you can increase this damage by 1d6 for each level upcasted.
Spell List: Cleric, Sorcerer, Warlock, Wizard
