Blood Skull

Necromancy School – Level 1

Type: Normal Spell

Reach: 5 feet

Duration: 2 turns

Effect: You use your own blood to create a floating skull, which follows a target and drains its blood.

Choose one point within reach for the skull to appear. The skull starts to follow one target that you can see (doesn’t have to be within reach) for the spell duration. The skull moves 30 feet in the direction of that target at the end of your turns.

The target must then make an Endurance Save when the skull reaches its space. If the target is Bleeding, it makes this Save with disadvantage. On a success, it avoids the skull for that turn. On a fail, it takes 1d12 bleed damage and the spell duration also increases by 1 extra turn.

After you cast this spell, you take 1d6 bleed damage.

A creature immune or resistant to Bleed damage cannot cast this spell.

Spell List: Cleric, Sorcerer, Warlock, Wizard

Elysium's Door