Sun Orb

Ignition School – Level 4

Type: Normal Spell

Reach: 15 feet

Duration: 3 turns

Effect: You shoot a ball full of sun energy, which follows a target until it hits it.

Choose one point within reach for the Sun Orb to appear. It then starts to follow one target that you can see (doesn’t have to be within reach) for the spell duration. The Sun Orb moves 30 feet in the direction of that target at the end of your turns.

All creatures that start their turn within 20 feet of this orb must succeed on a Reflex Save, or become completely Blinded for 1 turn.

The target must then make an Agility Save when the Sun Orb reaches its space. On a success, it avoids the Sun Orb for that turn. On a fail, the Sun Orb hits that target, dealing 4d10 light damage and 4d10 fire damage and the target becomes Ignited (1d10). The spell then ends.

Upcast: If you upcast this spell, you can increase this light damage by 1d10 for each level upcasted.

Spell List: Cleric, Druid, Inventor, Sorcerer, Wizard