Sun Beam

Ignition School – Level 2

Type: Normal Spell

Reach: 120 feet

Duration: 3 turns, using Concentration

Effect: You charge a powerful beam of light.

While Concentrating on this spell, you cannot use Actions. If you maintain your Concentration for the entire duration of this spell, you shoot the sun beam at the end of your turn.

All creatures in a 15 feet wide and 120 feet long area in front of you must make an Agility Save. A creature takes 7d12 light damage on a fail, or half as much on a success.

You cannot cast this spell at night or in any area without direct sunlight. Additionally, if you are in a sunny area, such as a desert or tropical beach, you can shorten the spell’s duration by 1 turn.

Upcast: If you upcast this spell, you can increase this damage by 1d12 for each level upcasted.

Spell List: Druid, Cleric

Elysium's Door