Holy Water
Transmutation School – Level 1
Type: Ritual Spell
Material: 1 gallon of water and 1 Common Magical Gem
Casting Time: 1 hour
Reach: Touch
Duration: 24 hours
Effect: You create enough Holy Water for 3 uses. A creature can use holy water in the following ways:
- Coat With 1 minute of work, you can bless a weapon. On a hit against a Fiend or Undead, the weapon deals extra +2 light damage. Light Weapon Attacks deal extra +1 light damage instead. This effect lasts for 1 hour.
- Throw As an Action, all Fiends or Undeads in a 15 feet wide and 10 feet long area in front of you must make a Religion Save. They take 2d8 light damage on a fail, or half as much on a success.
Spell List: Cleric, Paladin
