Conjure Aberration
Conjuration School – Level 3 – Forbidden
Type: Normal Spell
Reach: 60 feet
Duration: 4 hours, using Concentration
Effect: You summon 1 Aberration, which appears in an unoccupied space within reach. It vanishes when the spell ends, or when it reaches 0 HP. It takes its turn immediately after you, and you can command it as a Free Action.
You use the Conjured Aberration sheet for it. You then choose 1 of the following types: Cosmic, Eldritch and Deep. Your summon resembles that type and gains special traits accordingly.
Out of Control: If you lose your Concentration, the spell does not end and the Conjured Aberration becomes hostile to you. During the end of your turn, you must then make a Memory Save (DC 15). On a fail, the Aberration uses its turn to Attack you, or an ally of yours. On a success, you can either make this spell end, or use your Concentration to retake control over the Aberration.
Curse: You become connected to the cosmic realm, making you constantly see shadows from cosmic aberrations around you. Your Passive Perception and Passive Insight are reduced by 5, and you have disadvantage on Perception and Insight Checks or Saves.
Upcast: This sheet uses the Level of the Spell casted, meaning it will be stronger the more you upcast this spell.
Spell List: Sorcerer, Warlock, Wizard

