Black Hole

Transmutation School – Level 7

Type: Normal Spell

Reach: 120 feet

Duration: 1 minute, using Concentration

Effect: You condense solid matter to an absurd degree, creating a mini Black Hole.

Choose 1 point within reach for the Black Hole to appear. The Black Hole itself is microscopic in size, but it affects an area within 60 feet of that point. This area is considered harsh terrain, and any creature without Darkvision becomes partially Blinded as light itself starts to distort.

A creature that starts its turn inside this area, or enters in this area for the first time during their turn must make an Athletics Save. On a fail, it is pushed 40 feet to the direction of that point and becomes Knocked Prone. On a success, it is only pushed 10 feet instead.

When a creature is pushed to the center of that point, it must make an Endurance Save, as all of its body starts to be crushed by gravity. On a fail, that creature takes 8d12 strike damage and it becomes Contained and Immobilized for 1 turn. On a success, it only takes half this damage. A creature repeats this Save at the start of its turns while in the center of that point.

The black hole also pushes projectiles in its direction, making any Ranged Attack that has to pass through the black hole’s area automatically miss. All creatures in this area also become immune to light damage, as the light itself cannot escape the power of the Black Hole.

Spell List: Sorcerer, Wizard