Zephyr’s Guiding Winds

Conjuration School – Level 0

Type: Quick Spell, using an Action

Reach: Self

Duration: Instantaneous

Effect: You conjure the Zephyr’s winds to guide your arrows.

Make a Ranged Weapon Attack as normal (without using your Spell Skill).

If you miss that Attack, you can choose a new target within 30 feet of the first one and repeat that same Attack against it.

On a hit, you can also move the target 5 feet in any direction.

If you are using Light Weapons, only the first Attack is affected by this spell.

Spell List: Ranger