Zephyr’s Guiding Winds
Conjuration School – Level 0
Type: Quick Spell, using an Action
Reach: Self
Duration: Instantaneous
Effect: You conjure the Zephyr’s winds to guide your arrows.
Make a Ranged Weapon Attack as normal (without using your Spell Skill).
If you miss that Attack, you can choose a new target within 30 feet of the first one and repeat that same Attack against it.
On a hit, you can also move the target 5 feet in any direction.
If you are using Light Weapons, only 1 of the 2 Attacks is affected by the spell.
Spell List: Ranger
