Tentacle Whip
Very Rare Weapon – Cursed
Weapon Type: A Whip
Special Effect 1: On a hit, you deal extra +4 brain damage.
Special Effect 2: The reach of this weapon is 20 feet
Special Effect 3: When a creature fails the Reflex Save from the Favorite Weapon Effect of this whip, you can apply this effect instead:
- The tentacle sticks to the target. While attached to the target, the target becomes Confused and takes 1d10 brain damage at the start of its turns. The target automatically stops being Confused when it is no longer within 20 feet of you. When the target unstick from the target, it stops being Confused.
Curse: You cannot end this weapon’s attunement, and this weapon is attached and fused to your body. You become an Aberration type, in addition to the creature type of your race. You also learn how to speak the Far Speech language, which doesn’t count against the total number of languages you know. In addition, whenever you start your turn within 20 feet of another Aberration creature, you must succeed on a Memory Save (DC 15), or become Confused.
