Scorpion’s Tail

Conjuration School – Level 1

Type: Normal Spell

Reach: 10 feet

Duration: Instantaneous

Effect: You partially summon just the tail of a giant scorpion for a couple of seconds.

Make 1 Melee Attack within reach using the Scorpion’s Tail. On a hit, the target takes 2d12 thrust damage, and it must make an Endurance Save. On a fail, it takes 1d8 poison damage and it becomes Poisoned (1d8, 1 turns). On a success, it takes half that poison damage.

Spell List: Druid, Ranger, Sorcerer, Wizard