Rune of Vitality

Uncommon Rune

As a Free Action, you can regain HP equal to 2d8 + your Arcana skill.

Runes

Runes are magical signs inscribed in an equipment, which can be used to activate a magical effect. Once a Rune is used, it disappears and it cannot be used again. A creature can only carry 1 Rune, which must be inscribed in an equipment which it is attuned with in order to be used.

With 3 hours of work, you can inscribe Runes in any equipment by using Magical Gems. When you do so, you must make a Check using the Tool’s skill (Arcana or Tools Manipulation).

If the result is equal or higher than the Check DC on the Spellcraft Table, you succeed and you then inscribe a Rune with the same rarity as the Magical Gem used. On a fail, you waste the Magical Gem instead.

Spellcraft Table
Rarity Check DC
Common
15
Uncommon
15
Rare
20
Very Rare
25
Relical
30