Rune of Cold

Common Rune

When you hit an Attack with the weapon carrying this rune, you can use your Reaction to deal extra 1d6 cold damage. The target must also succeed on an Endurance Save against your Arcana, or also become Contained for 1 turn.

Runes

Runes are magical signs inscribed in an equipment, which can be used to activate a magical effect. Once a Rune is used, it disappears and it cannot be used again. A creature can only carry 1 Rune, which must be inscribed in an equipment which it is attuned with in order to be used.

With 3 hours of work, you can inscribe Runes in any equipment by using Magical Gems. When you do so, you must make a Check using the Tool’s skill (Arcana or Tools Manipulation).

If the result is equal or higher than the Check DC on the Spellcraft Table, you succeed and you then inscribe a Rune with the same rarity as the Magical Gem used. On a fail, you waste the Magical Gem instead.

Spellcraft Table
Rarity Check DC
Common
15
Uncommon
15
Rare
20
Very Rare
25
Relical
30