Magic Weapon

Ignition School – Level 1

Type: Quick Spell, using an Action

Reach: Self

Duration 1 minute, using Concentration

Effect: You magically enhance 1 Melee weapon.

Choose between Fire, Electric or Frost. Make a Melee Attack using any weapon as normal (without using your Spell Skill). On a hit, the Attack gain an additional effect based on your first choice:

  • Fire Weapon: Once per Action, on a hit, the target takes extra 1d6 fire damage. A target that takes this fire damage must also succeed on an Agility Save, or become Ignited (1d4).

  • Electric Weapon: Once per Action, on a hit, the target takes extra 1d6 electric damage. A target that takes this electric damage must also succeed on a Reflex Save, or else all the electric damage from this Attack deals double Posture damage.

  • Frost Weapon: Once per Action, on a hit, the target takes extra 1d4 cold damage. A target that takes this cold damage must also succeed on an Endurance Save, or become Contained for 1 turn.

While Concentrating on this spell, you can use 1 Action to repeat this Attack. The spell does not end even if you hit an Attack.

Spell List: Druid, Inventor, Paladin, Ranger, Sorcerer, Wizard

Elysium's Door