Great Yellow Rune of the Frenzy Flame

Relical Rune

This Runes burns your eyes with yellow flames, cursing your Mind forever.

As an Action, you can activate this rune, which then burns your eyes and reveals you raw cosmic truth.

You permanently gain Blind Senses and True Vision. In addition, an incredible burst of great yellow flames comes out of your eyes, burning everything you can see.

All creatures you can see must make both an Agility Save and an Insight Save against your Religion. If they fail on at least 1 of those Saves, they take 10d8 fire and 10d8 psychic damage, and they also become Confused. If they succeed on both Saves, they only take half that damage. You then become Confused after you use this Rune.

You then gain 1 permanent Curse after you use this Rune, which cannot be removed even by the Remove Curse spell.

Permanent Curse: The yellow flame burns your mind, and it becomes stronger while your mind is unstable. While Confused, you automatically become Ignited (1d6).

Runes

Runes are magical signs inscribed in an equipment, which can be used to activate a magical effect. Once a Rune is used, it disappears and it cannot be used again. A creature can only carry 1 Rune, which must be inscribed in an equipment which it is attuned with in order to be used.

With 3 hours of work, you can inscribe Runes in any equipment by using Magical Gems. When you do so, you must make a Check using the Tool’s skill (Arcana or Tools Manipulation).

If the result is equal or higher than the Check DC on the Spellcraft Table, you succeed and you then inscribe a Rune with the same rarity as the Magical Gem used. On a fail, you waste the Magical Gem instead.

Spellcraft Table
Rarity Check DC
Common
15
Uncommon
15
Rare
20
Very Rare
25
Relical
30
Elysium's Door