Dark Skulls

Necromancy School – Level 4 – Forbidden

Type: Normal Spell

Reach: 15 feet

Duration: 3 turns

Effect: You create five floating skulls made of dark energy, which can follow multiple targets.

Choose 5 points within reach for the Skulls to appear. You then choose one target that you can see (doesn’t have to be within reach) for each skull. Each Skull then moves 30 feet in the direction of the chosen target at the end of your turns.

The target must then make an Agility Save when the Skull reaches its space. On a success, it avoids the Skull for that turn. On a fail, the Skull hits that target, dealing 2d8 dark damage, and that skull then disappears.

If a target dies from this spell damage, 1 additional dark skull appears from its body and starts to follow 1 target you can see (doesn’t have to be within reach) for 3 turns and you can also redirect the target for the other remaining skulls.

You lose 5 HP every time you cast this spell.

Curse: You become closer to becoming an Undead. If you die, you become an Undead creature with the same Tier that you had. You do not control this Undead, and it just mindlessly Attacks any creature that is not Undead.

Upcast: If you upcast this spell, you can create an extra skull for each level upcasted.

Spell List: Cleric, Warlock