Cracked Staff

Common Staff

Special Effect: Once per round, when you deal damage with a spell, you can deal extra 1d6 damage.

Attunement Price: You lose 5 HP when you finish a Long rest.

Magic Staffs

Magic Staffs are items that can greatly alter the spells that you cast, and some let you cast spells for free, without using Mana. However, you must pay a price in order to keep attuned with a Staff. Most Staffs will require you to spend Mana when you finish a Long rest to keep attuned with them, but others can require blood, or even your own soul as their price.

You must be holding the Staff with 1 hand in order to benefit from its effects, and you no longer need 1 free hand to cast Normal Spells while holding a Staff.