Control Creature

Enchantment School – Level 5

Type: Normal Spell

Reach: 60 feet

Duration: 1 hour, using Concentration

Effect: You magically control over any creature.

Choose 1 creature within reach. It must succeed on an Insight Save, or become Enchanted by you.

While Enchanted this way, you can command that creature as a Free Action. You can choose all of its Actions, Bonus Actions, and even Free Actions, and you can also use its Movement in any way. You cannot command that creature to self harm or any other thing that would result in it dying. The creature cannot use any Villain Actions, and in case of a players, it cannot use any of its resources that they regain on a Short or Long rest, such as Mana or Forced Attacks for example.

When the creature ends its turns or when it takes any damage, it must then repeat this Save. It stops being Enchanted on a success.

The creature also stops being Enchanted if you or any companion of yours do something harmful to it.

Upcast: If you upcast this spell, you can choose 1 additional creature for each Level upcasted.

Spell List: Bard, Warlock, Wizard