Conjure Fiend

Conjuration School – Level 2 – Forbidden

Type: Normal Spell

Reach: 60 feet

Duration: 4 hours, using Concentration

Effect: You summon 1 Fiend to aid you, which appears in an unoccupied space within reach. It vanishes when the spell ends, or when it reaches 0 HP. It takes its turn immediately after you, and you can command it as a Free Action.

You use the Conjured Fiend sheet for it. You then choose 1 of the following types: Abyssal, Eldritch or Infernal. Your summon resembles that type and gains special traits accordingly.

Out of Control: If you lose your Concentration, the spell does not end and the Conjured Fiend becomes hostile to you. During the end of your turn, you must then make a Bargain Save (DC 15). On a fail, the Fiend uses its turn to Attack you, or an ally of yours. On a success, you can make this spell end.

Curse: You gain an Infernal Mark. While carrying this mark, a random Fiend can summon you for his own aid. When you finish a Long rest, you must succeed on a Bargain Save (DC 15), or be summoned in the Infernal dimensions for 4 hours, obeying any order of the Fiend that summoned you. If you are reduced to 0 HP while summoned this way, you immediately return to your previous location and you then regain 1 HP. Once you were summoned this way, you become immune to this Curse effect for 1 month.

Upcast: This sheet uses the Level of the Spell casted, meaning it will be stronger the more you upcast this spell.

Spell List: Bard, Sorcerer, Warlock, Wizard

Elysium's Door