Conjure Fiend Familiar

Conjuration School – Level 1 – Forbidden

Type: Ritual Spell

Material: 1 drop of your own blood

Casting Time 4 hours

Reach: 120 feet

Duration: Instantaneous

Effect: You make a lifelong contract with a lesser fiend. You summon that fiend to aid you, which appears in an unoccupied space within reach. It temporarily vanishes when it reaches 0 HP, but appears again when you finish a long rest. It takes its turn immediately after you, and you can command it as a Free Action.

As a Bonus Action, you can dismiss your fiend familiar, causing it to teleport to a pocket dimension if it is within reach. You can then use your Bonus Action again to summon your familiar in an unoccupied space within reach.

Additionally, while your familiar is within reach, you can share its senses. This means that your familiar can see and hear everything you can, and you can also see and hear everything that the familiar can.

You use the Fiend Familiar sheet for it. You can only control one familiar at a time, and you cannot cast any other spell that would summon another familiar.

Curse: You gain an Infernal Mark. While carrying this mark, your Fiend Familiar becomes bound to you. When you finish a Long rest, you must roll a Bargain Save (DC 10). On a failure, your fiend familiar vanishes until you finish another long rest. It roams the world, creating chaos and destruction in other places while vanishing this way.

Spell List: Bard, Warlock, Wizard