Broken Wand

Common Wand

Special Effect 1: Once per round, when you deal damage with a spell, you can deal extra 1d4 force damage with it

Special Effect 2: When you cast a spell using this wand, you must also roll a Luck Check with DC of 10. On a fail, the wands breaks, and cannot be used again


Wands are items that can modify the spells you cast in various ways, such as increasing their power, altering their casting time, or changing their effects. You must be holding the Wand with 1 hand in order to benefit from its effects, and you no longer need 1 free hand to cast Normal Spells while holding a Wand.

Elysium's Door