Armor of Rot
Very Rare Armor – 1 Body Slot – Cursed
Armor Type: Any Armor not made of Metal
Special Effect 1: You gain resistance to poison damage. In addition, you no longer have disadvantage on Attacks, Checks or Saves while Poisoned.
Special Effect 2: At the start of your turn, all creatures within 10 feet of you must succeed on an Endurance Save against your Endurance, or become Poisoned (1d10, 1 turn). An already Poisoned creature takes 1d10 poison damage instead.
Curse: You cannot end this armor attunement, and this armor is attached and fused to your body. Your body starts to slowly rot and decay while wearing this armor, making your body weaker and also giving you a horrible smell. The Curse has the following effect:
- You have a penalty of -10 and disadvantage on Persuasion Checks.
- When you finish a Long rest, you must succeed on an Endurance Save (DC 15), or take 5 poison damage.
