Shadow Ball
Ignition School – Level 2
Type: Normal Spell
Reach: 15 feet
Duration: 3 turns
Effect: You shoot a ball full of dark energy, which follows a target until it hits it.
Choose one point within reach for the Shadow Ball to appear. It then starts to follow one target that you can see (doesn’t have to be within reach) for the spell’s duration. The Shadow Ball moves 30 feet in the direction of that target at the end of your turns.
The target must then make an Agility Save when the Shadow Ball reaches its space. On a success, it avoids the Shadow Ball for that turn. On a fail, the Shadow Ball hits that target, dealing 4d12 dark damage and leaving that target completely Blinded for 1 turn and the spell then ends.
Upcast: If you upcast this spell, you can increase this damage by 1d12 for each level upcasted.
Spell List: Cleric, Warlock, Wizard
