Magic Arrow
Ignition School – Level 1
Type: Quick Spell, using a Bonus Action
Reach: Touch
Duration 1 hour
Effect: You magically enhance up to 4 arrows.
Choose up to 4 arrows within reach. You can give each one of them 1 of these effects:
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Fire Arrow: On a hit, the target must make an Agility Save. On a fail, it takes 1d6 fire damage and becomes Ignited (1d4). On a success, it only takes half that damage.
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Electric Arrow: On a hit, the target must make a Reflex Save. On a fail, it takes 1d6 electric damage. On a success, it only takes half that damage. This electric damage deals double Posture damage.
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Frost Arrow: On a hit, the target must make an Endurance Save. On a fail, it takes 1d4 cold damage and becomes Contained for 1 turn. On a success, it only takes half that damage.
Spell List: Druid, Inventor, Ranger, Sorcerer, Wizard
