Rune of Time Paradox

Rare Rune

At the end of any creature’s turn, you can use your Reaction and completely reset that turn.

Everything returns to the state that it was at the start of that turn, but you do not regain the use of the Reaction you just used.

In addition, you retain all information of that turn, making you gain advantage on all Saves you make, and also imposing disadvantage on all Attacks against you until the end of the current turn you just reseted.

Runes

Runes are magical signs inscribed in an equipment, which can be used to activate a magical effect. Once a Rune is used, it disappears and it cannot be used again. A creature can only carry 1 Rune, which must be inscribed in an equipment which it is attuned with in order to be used.

With 3 hours of work, you can inscribe Runes in any equipment by using Magical Gems. When you do so, you must make a Check using the Tool’s skill (Arcana or Tools Manipulation).

If the result is equal or higher than the Check DC on the Spellcraft Table, you succeed and you then inscribe a Rune with the same rarity as the Magical Gem used. On a fail, you waste the Magical Gem instead.

Spellcraft Table
Rarity Check DC
Common
15
Uncommon
15
Rare
20
Very Rare
25
Relical
30
Elysium's Door