Yellow Flame Glare

Conjuration School – Level 2 – Forbidden

Type: Quick Spell, using a Reaction

Reach: 30 feet

Duration: Instantaneous

Effect: You conjure the forbidden yellow flames in a glare.

Before a creature within reach makes an Attack, you can use your Reaction to cast this spell.

That creature must then make a Reflex Save. On a fail, it takes 2d8 fire damage and becomes Ignited (1d4). On a success, it only takes half that fire damage.

If that creature takes this fire damage, it must also make an Insight Save. On a fail, that creature takes 2d8 psychic damage and becomes Confused. On a success, the creature takes only half that damage.

You become Completely Blinded for 1 turn after you cast this spell. You must also succeed on a Concentration Save (DC 15) after you cast this spell, or become Confused.

Curse: The yellow flame burns your mind, and it becomes stronger while your mind is unstable. While Confused, you automatically become Ignited (1d6).

Upcast: If you upcast this spell, you can increase this psychic damage by 1d12 for each level upcasted.

Spell List: Bard, Sorcerer, Warlock, Wizard

Elysium's Door