Orb of Failed Rites
Common Orb – Cursed
Special Effect: All your Ritual spells take 1d10 less minutes to cast, to a minimum of 1 minute.
Curse: You cannot end this orb’s attunement, and this orb always returns to you, either by teleporting, or simply appearing to you by coincidence. All your Ritual Spell take extra 5 minutes.
Orbs
Orbs are mostly used to grant special effects for Ritual Spells. They are heavy and not very effective in combat.
Some orbs can shorten the casting time of ritual spells, some allow you to ignore the materials required for certain ritual spells, while others allow the caster to cast higher-level ritual spells that they might not have access to yet.
