Staff of Great Misfortune
Uncommon Staff – Cursed
Special Effect: You gain a +2 bonus to hit with all your Attacks with spells.
Attunement Price: Your Luck stat becomes -3 until you break the Curse.
Curse: You cannot end this staff attunement, and this staff always returns to you, either by teleporting, or simply appearing to you by coincidence. This Staff brings misfortune to anyone wielding it. You automatically score a Critical Fail when you miss an Attack. If you roll a 20 on any roll, the Curse is broken and this item transforms into a Staff of Misfortune.
Magic Staffs
Magic Staffs are items that can greatly alter the spells that you cast, and some let you cast spells for free, without using Mana. However, you must pay a price in order to keep attuned with a Staff. Most Staffs will require you to spend Mana when you finish a Long rest to keep attuned with them, but others can require blood, or even your own soul as their price.
You must be holding the Staff with 1 hand in order to benefit from its effects, and you no longer need 1 free hand to cast Normal Spells while holding a Staff.
